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format-icon in-person
duration-icon 75 min - 3 hours

Give Back Adventure

One of the most popular flavors of The Go Game adventure involves a charity add-on.


It works like this: During the 'Adventure' phase of the game, teams solve missions and amass custom coins that translate to $ donations. At the game's conclusion, each team's total is added together to equal a total donation amount.

Each client can decide on a total dollar amount to contribute to an organization of your choice in the planning phase. The Go Game team will then design the game so that the points earned during the adventure will coincide with the dollar amount set by the client.

During gameplay, adventure missions, such as trivia and team battles, will include content referring to the organization or cause receiving the charity.

At the conclusion of the event, it will be revealed which team won and how much the donation is to the chosen organization! It's a great way to add a philanthropic ethic to a fun day of team building.

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Features

Everyone Gets a Hero Moment.

Each Classic Game is a perfect mix of Location-Based Riddles, Creative Photo/Video challenges, Head-to-Head Duels, and even planted 'Actor Missions.' Want us to include customized trivia about your group or meeting content? No problem! We can transform any neighborhood, corporate campus, or hotel/conference property into a living breathing 'game zone.'

Everyone Gets a Hero Moment.

Support Your Favorite Charity.

Using our Adventure to support your favorite charity is a fun and engaging way to make a difference. We can customize the game to educate your team about the great work of your chosen cause in addition to raising funds.

Support Your Favorite Charity.

Our Tech Makes Everything Seamless.

We've built our game platform from the ground up since 2001, making The Go Game the only company in the business running on tech that we can control and modify. And leveraging our virtual platform, Weve, we can offer a variety of host types for every budget and team.

Our Tech Makes Everything Seamless.

Host & Finale Options

On-Site Host

Our On-Site Host option provides the ultimate wow factor for an action-packed, laugh-out-loud good time! Your host will provide hands-on support from pre-planning to kickoff to completion, and emcee the hilarious climactic finale presentation and awards show.

Feedback

“Always an amazing time with Go Game! We've worked with you numerous times and it's never the same thing.”

Project Management Advisors

“This game brings people/teams together so quickly - and by the end, everyone is high fiving, laughing, and best of friends! Everyone had nothing but great things to say about this experience - thank you for everything!”

Amazon

“The Game Show bought our staff closer together. It's hard getting back after the pandemic. The laughter was phenomenal. Everyone is still talking about the good time they had this morning. The atmosphere is light and airy this morning. We will be back again.”

Postal Regulatory Commission

Return to Work 2026 | Make It Worth Coming Back

Somewhere between “just circling back” and your fourth coffee, there’s a quiet realization happening across offices everywhere. Being back in person is not the same as being connected. The desks are the same, the Slack channels are the same, the calendars are just as full, but the energy can feel a little flat. Because proximity is not the same as interaction, and interaction is not the same as connection. That part takes intention.

Right now, a lot of teams are sitting in that in-between space. Not fully remote, not fully back, and not entirely sure what “together” is supposed to feel like anymore. Which means culture does not just happen on its own. It has to be designed. And no, that does not mean another meeting about culture. It means creating moments where people actually experience it.

Here is what usually happens. You bring people together for an offsite, a team meeting, maybe even a company-wide day. Everyone shows up with good intentions. There is even a spark of energy at the beginning. But then people naturally drift toward who they already know. Conversations stay surface level. A few voices take over while others hang back. No one is doing anything wrong. It is just human nature. Left alone, a room defaults to comfort, not connection.

So if the goal is real interaction, the environment has to shift.

That is where we come in. The Go Game is built to move people out of passive mode and into participation quickly. No awkward icebreakers. No forced fun. Just structured play that makes it easy to jump in and hard to stay on the sidelines. Within minutes, teams are forming, decisions are being made, and people are collaborating with colleagues they may not have spoken to all year. It is not about turning everyone into extroverts. It is about creating a space where contribution feels natural, where different personalities actually have a place to show up.

And here is the part people do not expect. It sticks. When you solve something together, laugh together, or win something together, your brain does not file that under “work event.” It files it under experience. So the next time those same people are in a meeting, something has shifted. They talk faster. They trust quicker. They engage more fully. Not because they were told to, but because they already did.

We see it happen every time. At the start, people are polite and slightly reserved, figuring it out. Then something small breaks the pattern. A team name, a quick win, a shared laugh. From there, it builds. By the middle, the room feels completely different. Louder, looser, more alive. By the end, you do not need a survey to tell you it worked. You just look at the photo. Everyone is smiling like they are in a dental ad, fully there, not checking their phone, not halfway in.

If you are bringing your team back together, do not waste the moment. You already have people in the same place at the same time, which is the hardest part. Now make it count. Skip the default agenda. Skip the version of “fun” that people can sit through without actually engaging. Do something that changes the dynamic.

Because fun is not extra. It is not a reward at the end of the day or something you tack on if there is time. It is one of the fastest ways to build the kind of connection every team says they want.

Plan Your Experience

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